fun but room for improvement
This is how my brain has always wanted to play Tetris!
I love the rejects pieces! So much more interesting that way.
You need to fix the bug that leaves leftover blocks in mid-air if their piece clears a line other than their own! Sometimes they fall one level but leave empty space still under them?!
Please auto-zoom wide enough the controls are never off-screen no matter what the cameras orientation and placement (rather than blipping them around to adjust to the screens composition), and please never move the camera if a touch starts on the control-mode switch button (and maybe anywhere but the background, matterfact). Please always perform the control command even if that means automatically moving the piece out of a corner. Please make the lighting so not all faces at the same orientation are the _exact_ same color, forcing the player to waste time rotating the camera to ascertain the shape when new pieces are presented at troublesome angles given the cameras relative placement.
Please allow moves which overlap volume in space so long as their resultant position does not: playability is severely hampered by inability to execute possible placements disallowed by the rules of movement, to say nothing of executing the maneuvers themselves even for currently allowed moves with the controls in time—perhaps consider a setting manually advancing time so players can focus on stretching their puzzle muscles maximally. These two together would greatly enhance playability because it would allow placements at any layer, not disqualified simply on grounds of execution. It would actually make it a richer, more challenging game. Alternatively, make this a mode or setting.
I suggest a game mode where individual cubes of shapes are different colors and groups of a color are what clear. This should also incorporate multiple orientations to clear clusters as reckoned in all 3 dimensions for multi-layer configurations.
Please consider a setting for translucency with the option for a dynamic HUD slider, maybe also giving exposed faces greater opacity or lightened colors or some other visual distinction. Id like a HUD switch to make all but a given layer extra translucent, with controls for changing to which its applied.
_Please_ invest in anti-aliasing and/or an HD/Retina version! The jaggies are abrading my corneas.
Id like to choose the size of grid and column height.
Some of the backgrounds are distracting/cluttered, but at least theyre soothing and kind of pretty. I would prefer something simpler, like a macro shot of some leaves or something, more a texture...go zen/li(nature patterns).
Very fun, Ive wanted Tetrisphere with more layers that clears both laterally and in depth concurrently ever since playing it on N64 in 1997, and though this is a column, its a next-best.
P.S. Using my 4th gen iPod Touch I cannot access your Flash-only site!
philodygmn about
Fragmental 3D - Build Lines with Falling Blocks!, v2.0.21